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Re: Streets of Rage 4

Posted: July 17th, 2019, 4:02 pm
by nem
Amazing line up of composers.

Re: Streets of Rage 4

Posted: August 4th, 2019, 6:33 pm
by buffi
Hideki Naganuma?!?

Yeah, I will buy this for sure.

Re: Streets of Rage 4

Posted: August 4th, 2019, 9:07 pm
by Furtin72
Game looks fantastic in my book!
And with that set of composers its a day one. :D

Re: Streets of Rage 4

Posted: August 19th, 2019, 5:12 pm
by SuperPang

Re: Streets of Rage 4

Posted: August 19th, 2019, 5:28 pm
by markedkiller78
I still think it looks awful, but hats off to them for actually making it

Re: Streets of Rage 4

Posted: February 24th, 2020, 5:27 pm
by SuperPang

Re: Streets of Rage 4

Posted: February 24th, 2020, 5:38 pm
by MDK
didn't know Jax was in this.

Re: Streets of Rage 4

Posted: February 24th, 2020, 8:40 pm
by arcnl
Really not digging this style. The physics of the gameplay don't look SoR either.

Re: Streets of Rage 4

Posted: February 25th, 2020, 12:43 pm
by Tofa
Looks incredible, surprised at the amount of work they're putting into this. 5 characters has me interested now + the online co-op. :-o

Re: Streets of Rage 4

Posted: February 27th, 2020, 3:25 pm
by radiantsvgun
Not feeling it, it looks like one of the many cookie cutter "retro' brawlers that are a dime a dozen lately.

Re: Streets of Rage 4

Posted: February 28th, 2020, 10:35 am
by Sumez
Despite being extremely sceptical of this game right from the get-go (having DotEmu's name on anything is bound to do that), I honestly thinks this looks very good... I don't get the hate on the art style, I think it looks great, and better than most other recent attempts at similar styles.
It's really hard to gauge the gameplay from videos, and you can't really tell if the game is enjoyable until you have it in your hands, but to me it looks like "real" belt scrolling beat'em up gameplay, where crowd control, timing and managing your distance to the enemies are central, as opposed to the mindless button mashing you'd normally see in attempts to breathe life back into the genre (Castle Crashers, Scott Pilgrim, ...).
radiantsvgun wrote:
February 27th, 2020, 3:25 MP
one of the many cookie cutter "retro' brawlers that are a dime a dozen lately.
Such as?

Re: Streets of Rage 4

Posted: February 28th, 2020, 11:05 am
by radiantsvgun
Sumez wrote:
February 28th, 2020, 10:35 am
Despite being extremely sceptical of this game right from the get-go (having DotEmu's name on anything is bound to do that), I honestly thinks this looks very good... I don't get the hate on the art style, I think it looks great, and better than most other recent attempts at similar styles.
It's really hard to gauge the gameplay from videos, and you can't really tell if the game is enjoyable until you have it in your hands, but to me it looks like "real" belt scrolling beat'em up gameplay, where crowd control, timing and managing your distance to the enemies are central, as opposed to the mindless button mashing you'd normally see in attempts to breathe life back into the genre (Castle Crashers, Scott Pilgrim, ...).
radiantsvgun wrote:
February 27th, 2020, 3:25 MP
one of the many cookie cutter "retro' brawlers that are a dime a dozen lately.
Such as?
It looks like something you'd find on the steam indie sale. For the SOR title, I expect a lot more. Music will probably be great, but the game just looks like another cheap steam title.

Re: Streets of Rage 4

Posted: February 29th, 2020, 2:01 pm
by ChuChuFlamingo
Streets of Rage's gameplay has never been that good imo if you compare it to arcade capcom games. I say that coming from a one credit perspective and as someone who has no continued all games on mania. Its why they give you a lot of lives since some deaths are almost guaranteed. The enemies are pretty unbalanced since all they do on mania is speed them up to road runner speeds,buff their speed, and increase their damage depending upon the version of the game.

With that in mind almost all SOR games had 10/10 graphics, music, presentation, and nostalgia. Streets of Rage 2 is definitely one of my top ten games on the genesis, but would barely scratch the list for beat em ups as a whole. I feel the gameplay falls quite short and isn't balanced.

I'll be picking up streets of rage 4 but the graphics look cheap imo. The combo juggling feels like they missed what makes beat em ups good (enemy variety, hoarding enemies, and tactics). Not that comboing is bad for beat em ups since some arcade games did it and I love those that do, but it looks janky here.

Tl;dr I still love Streets of Rage series. Hobo Axel and Ara-Ara Blaze look cool.Can I haz Max back instead of we wuz ripped JAX from mortal kombat? Pretty please...

Re: Streets of Rage 4

Posted: March 3rd, 2020, 2:42 pm
by Dache
radiantsvgun wrote:
February 28th, 2020, 11:05 am
It looks like something you'd find on the steam indie sale. For the SOR title, I expect a lot more. Music will probably be great, but the game just looks like another cheap steam title.
If SoR2 or 3 came out right now, they'd be right on sale next to those indie games and no one would blink twice. They were AAA-equivalent when it came out, but neither do anything special that a brawler developed by an indie can't today. I'm not sure what "more" you're expecting? Pixel art rather than hand-drawn? I don't get it. I'd understand if there was some fundamental thing missing or off, but it looks like SoR gameplay with slightly more juggle ability, and (expensive & time-consuming) hand-drawn sprites. No one seems to be able to articulate this beyond "it just looks off". I can't see how.

Re: Streets of Rage 4

Posted: March 3rd, 2020, 3:04 pm
by arcnl
You probably hit the nail on the head. SoR2 and SoR3 were AAA in their own days indeed. This absolutely is not AAA today. It's a generic sidescroller cashing in on the nostalgia and name of the SoR franchise.
There are tons of non-pixel games that look great; this not so much; it looks pretty **** (matter of taste so maybe you think it looks fantastic) although i agree it could also be worse. Gameplay wise i see nothing that reminds me of SoR, this moves in a completely different flow with the punches throws etc behaving completely different. There is now an invisible barrier that knocks back enemies etc etc etc.
Frankly what i've heard of the music is hardly impressive either, whilst i would say the music is what more or less made SoR.

Anyway, i'm guessing this is not really something we will agree on.

Re: Streets of Rage 4

Posted: March 4th, 2020, 11:46 am
by radiantsvgun
Dache wrote:
March 3rd, 2020, 2:42 MP
radiantsvgun wrote:
February 28th, 2020, 11:05 am
It looks like something you'd find on the steam indie sale. For the SOR title, I expect a lot more. Music will probably be great, but the game just looks like another cheap steam title.
If SoR2 or 3 came out right now, they'd be right on sale next to those indie games and no one would blink twice. They were AAA-equivalent when it came out, but neither do anything special that a brawler developed by an indie can't today. I'm not sure what "more" you're expecting? Pixel art rather than hand-drawn? I don't get it. I'd understand if there was some fundamental thing missing or off, but it looks like SoR gameplay with slightly more juggle ability, and (expensive & time-consuming) hand-drawn sprites. No one seems to be able to articulate this beyond "it just looks off". I can't see how.
Arcnl explained it better than I could:
arcnl wrote:
March 3rd, 2020, 3:04 MP
You probably hit the nail on the head. SoR2 and SoR3 were AAA in their own days indeed. This absolutely is not AAA today. It's a generic sidescroller cashing in on the nostalgia and name of the SoR franchise.
There are tons of non-pixel games that look great; this not so much; it looks pretty **** (matter of taste so maybe you think it looks fantastic) although i agree it could also be worse. Gameplay wise i see nothing that reminds me of SoR, this moves in a completely different flow with the punches throws etc behaving completely different. There is now an invisible barrier that knocks back enemies etc etc etc.
Frankly what i've heard of the music is hardly impressive either, whilst i would say the music is what more or less made SoR.

Anyway, i'm guessing this is not really something we will agree on.

Re: Streets of Rage 4

Posted: March 4th, 2020, 6:22 pm
by neoyagami
I understand the reasoning that releasing a side scroller now - it needs to wow in order to generate sales for a niche game genre. IMO, for me, the graphics, bgm, combat have a different design language to what made street of rage, streets of rage for me. With that said i wish it was called something else than the Streets of Rage series. (Probably wouldn't sell as well) Sonic Mania is a perfect extension of a classic franchise in my opinion and wish Sega had green lit something like that with modern physics upgrades from SOR remake, particle and lighting effects etc and kept a koshiro techno OST, then SOR4 would go up on the wall with the series.

Re: Streets of Rage 4

Posted: March 4th, 2020, 7:01 pm
by cthulhu
To me this new Streest of Rage is just like years ago with Splatterhouse, it bears the name, but just isn't the same.

Re: Streets of Rage 4

Posted: March 4th, 2020, 8:38 pm
by LEGENOARYNINLIA
More like Streets Of Vape amirite? :whoopsie:

I'm not a fan of the graphics, and I definitely don't like synthwave aesthetics. This is clearly a project that tries too hard.

But I'm happy for the folks who are into it. Enjoy.

Re: Streets of Rage 4

Posted: March 5th, 2020, 8:54 am
by Layer
30 min in game gameplay :