Street Fighter 30th Anniversary Collection

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geotrig
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Re: Street Fighter 30th Anniversary Collection

Post by geotrig » June 20th, 2018, 12:46 pm

I'd Guess with the charger ! ;)
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<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"

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Re: Street Fighter 30th Anniversary Collection

Post by landisama » June 20th, 2018, 12:47 pm

From the dock from the box?

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Re: Street Fighter 30th Anniversary Collection

Post by geotrig » June 20th, 2018, 12:48 pm

id say so , the dock is "optional" to use and nintendo are now offering a dockless bundle switch in Japan
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<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"

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Re: Street Fighter 30th Anniversary Collection

Post by crunchywasp » June 21st, 2018, 8:51 pm

By plugging it in to the wall :shifty:

The mains charger and USB-C cable in the box plug straight in to the bottom port.

I have a portable battery charger too in case I get caught short. The battery’s pretty lame.
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Re: Street Fighter 30th Anniversary Collection

Post by landisama » June 25th, 2018, 10:04 am

Ok, lots of things I didn't knew about Switch. I always charge it from the dock and thought it is the only possible way. Thanks, guys

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Re: Street Fighter 30th Anniversary Collection

Post by cools » November 12th, 2018, 9:43 pm

crunchywasp wrote:
May 31st, 2018, 5:39 am
I’d have the Switch version without a second thought if the console had a proper d-pad :problem:

It’s bound to be horrible with the pseudo d-pad buttons and analogue sticks.
It's pretty decent on the d-pad buttons. Terrible on the sticks. No good for serious play though, you'll rip holes in your thumb. They might have added some tolerance in, I can do supers more easily than on a stick!

I'm quite impressed by the whole release. Apart from the "arcade" screen filter which is absolutely terrible (the TV one is alright), it's nicely put together. Widescreen is included on 2nd Impact and the museum is pretty comprehensive if you're looking for that kind of thing.

Various reviews and opinions around the web complaining about versions and it being a Capcom cash-grab. It's the only bit of cash Capcom have had from me for Street Fighter since Alpha 2 was released on PC, so I'm not begrudging them anything.
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Re: Street Fighter 30th Anniversary Collection

Post by pubjoe » November 12th, 2018, 11:51 pm

I can’t imagine how they’d be suitable for a fighting game but I found the directional buttons to be very nice for NES games and Crypt of the Necrodancer.

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Re: Street Fighter 30th Anniversary Collection

Post by cools » November 13th, 2018, 8:02 am

Whilst its fine for QC, its terrible for charges.
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Re: Street Fighter 30th Anniversary Collection

Post by geotrig » November 13th, 2018, 8:21 am

Do you have any of the 8bitdo controllers ,maybe better but i suppose it doesn't fix the issue in handheld

you could modify the contoller with one of these

https://www.amazon.co.uk/dp/B077D2JG29/ ... _lig_dp_it
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<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"

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Re: Street Fighter 30th Anniversary Collection

Post by pubjoe » November 13th, 2018, 11:01 am

Yes I 8bitdo.

Never actually used them. I’ve just bought SFA with those in mind.

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Re: Street Fighter 30th Anniversary Collection

Post by cools » November 13th, 2018, 11:09 am

Same, although not their stick. I keep meaning to pick one up but had no justification for it.
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Re: Street Fighter 30th Anniversary Collection

Post by geotrig » November 19th, 2018, 8:30 am

Have to say I'm well impressed so far ,better value than usf2 anyway :lolno: , If I was to have any gripe not being able to select world /japan would be it but well worth the price ,I find the stick ok on the switch :shifty: no better or worse than the d pad , qc and charges seem ok ish to me , I could do with a fight stick but why start now ! :awe:
cools wrote:
November 12th, 2018, 9:43 MP
Widescreen is included on 2nd Impact and the museum is pretty comprehensive if you're looking for that kind of thing.
widescreen is an option on all by the looks of it . arcade filter is odd but looks ok in handheld.

Considering its 20 odd quid for 12-13 versions of sf it's well worth it.
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Re: Street Fighter 30th Anniversary Collection

Post by cools » November 19th, 2018, 9:20 am

geotrig wrote:
November 19th, 2018, 8:30 am
cools wrote:
November 12th, 2018, 9:43 MP
Widescreen is included on 2nd Impact and the museum is pretty comprehensive if you're looking for that kind of thing.
widescreen is an option on all by the looks of it . arcade filter is odd but looks ok in handheld.
You can stretch them all, but only 2nd Impact has it's original proper widescreen (in the options before you launch the game)
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Re: Street Fighter 30th Anniversary Collection

Post by geotrig » November 19th, 2018, 9:51 am

cool didnt know that ! 8-)
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Re: Street Fighter 30th Anniversary Collection

Post by geosnow » November 19th, 2018, 10:31 am

Is CPS2 not something between, like 12:7 widescreen.

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Re: Street Fighter 30th Anniversary Collection

Post by cools » November 19th, 2018, 10:59 am

The arcade version of 2nd Impact has a widescreen mode available in the operator menu. This option was removed in 3rd Strike, making 2nd Impact the only CPS III game to support widescreen.
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Re: Street Fighter 30th Anniversary Collection

Post by LEGENOARYNINLIA » November 19th, 2018, 1:13 pm

The widescreen mode in New Generation was 99% complete, but not available in any menu.

https://tcrf.net/Street_Fighter_III:_Ne ... creen_Mode

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Re: Street Fighter 30th Anniversary Collection

Post by pubjoe » November 20th, 2018, 12:30 am

geosnow wrote:
November 19th, 2018, 10:31 am
Is CPS2 not something between, like 12:7 widescreen.
Only when it’s displayed 1:1 with square pixels (wrongly).

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Re: Street Fighter 30th Anniversary Collection

Post by geosnow » November 20th, 2018, 7:26 am

pubjoe wrote:
November 20th, 2018, 12:30 am
geosnow wrote:
November 19th, 2018, 10:31 am
Is CPS2 not something between, like 12:7 widescreen.
Only when it’s displayed 1:1 with square pixels (wrongly).
On a CRT? If I go the test screen and adjust the rectangle to a square the picture is like 16:9.


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