Kraut Buster

Coin-operated games and arcades.
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trev1976
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Re: A new Neo Geo game just announced...

Post by trev1976 » March 11th, 2017, 2:35 pm

I'm playing MS3 at the moment and I must say after putting some time into it I'm really enjoying it. Graphics are awesome too
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Re: A new Neo Geo game just announced...

Post by geosnow » March 13th, 2017, 8:46 am

Dont know why but I like ms1 the most.

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zak
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Re: A new Neo Geo game just announced...

Post by zak » March 13th, 2017, 1:33 pm

geosnow wrote:Dont know why but I like ms1 the most.
Me too :)

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Re: A new Neo Geo game just announced...

Post by Hasuki » March 13th, 2017, 1:39 pm

yesterday put MS2 in my NeoGeo and I loved the 1st level (overclocked). I really love those MS-Series, so I will also like KB if it will ever be released
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Re: A new Neo Geo game just announced...

Post by wombat » August 11th, 2017, 9:15 am

It seems NGDEV will also release Kraut Busters on their own, more powerfull JAMMA platform!
....
NGDEVTEAM: "No, we don't like GFX enhancements. We will have JAMMA for that."
Does this mean there will be a Kraut Busters JAMMA version
NGDEVTEAM: "Yes, it replaces the MVS version. It will take some time though. At least 9-12 month after MVS release..."
Source Twitter :)

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ChillingGod
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Re: A new Neo Geo game just announced...

Post by ChillingGod » August 11th, 2017, 11:30 am

If i want to play Metal Slug, i play the real deal!

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SuperPang
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Re: A new Neo Geo game just announced...

Post by SuperPang » August 11th, 2017, 12:43 pm

You're entitled to your opinion on my choice of cab colour but you're talking **** here my friend.

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SuperPang
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Re: A new Neo Geo game just announced...

Post by SuperPang » August 11th, 2017, 1:19 pm

Plenty of great games are fun to play despite slowdown, which is usually a hardware limitation, not a programming limitation. I mean, OK, that's not always the case but SNK/Nazca's coders did plenty of impressive things. They addressed MS2s slowdown with a revision in the form of MSX but many still prefer the former.

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Re: A new Neo Geo game just announced...

Post by kernow » August 11th, 2017, 1:35 pm

3 runs like butter considering the hardware.
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Re: A new Neo Geo game just announced...

Post by SuperPang » August 11th, 2017, 1:53 pm

kernow wrote:3 runs like butter considering the hardware.
Big sacrifices in things like background detail though sadly.

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Re: A new Neo Geo game just announced...

Post by pulstarx » August 11th, 2017, 2:01 pm

It's just that at best they only run at 30fps which is half of the arcade standard of 60fps.
They update the screen only every 2 frames and it shows.
SuperPang wrote: Big sacrifices in things like background detail though sadly.
What do you mean with that? Destructibles? Or something else?

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nem
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Re: A new Neo Geo game just announced...

Post by nem » August 11th, 2017, 4:28 pm

pulstarx wrote:What do you mean with that? Destructibles? Or something else?
2's backgrounds are animated, X's / 3's aren't. One big reason why the latter games run better.

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Re: A new Neo Geo game just announced...

Post by Ghegs » August 11th, 2017, 7:02 pm

nem wrote:
pulstarx wrote:What do you mean with that? Destructibles? Or something else?
2's backgrounds are animated, X's / 3's aren't. One big reason why the latter games run better.
2 also has buggy code. https://tcrf.net/Bugs:Metal_Slug_2_(Neo_Geo)

I pre-ordered Kraut Buster back in 2015 and I'm going to be slightly annoyed if they're going to release a Jamma version that's technically superior.
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Re: A new Neo Geo game just announced...

Post by geosnow » August 15th, 2017, 11:11 am

in the hunt is jamma and very slow. :lol:

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Re: A new Neo Geo game just announced...

Post by SuperPang » October 4th, 2017, 7:55 pm

Leaps and bounds.

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Re: A new Neo Geo game just announced...

Post by SuperPang » October 4th, 2017, 8:11 pm

I’d happily wait another year for some of the stuff they’re suggesting tbh.
[+] Spoiler...
Kraut Buster Mission Status Report 2017

Dear customers,

here is the current state of Kraut Buster for NEOGEO.

We have a new video ready here: https://youtu.be/TMix_9cesik

This video uses a simple RGB CRT effect to make it look a little bit like an arcade screen.
It's recommended to watch it full screen to prevent distortion and to have it run in 60fps.

We kept the video intentionally short as we don't want to spoiler too much of the game.

C-MODE:

It's the first time we show the player character: Jack "Handsome" Rowdy and the "contra" mode (displayed as C-MODE).

The C-MODE mode changes the gameplay to a faster more action and running and crushing oriented gameplay.
With less stops, less energy for enemies and less bullet sponges.
Masks and treasures/collectable/secrets are removed in C-MODE to keep this mode as clutter free as possible.
The player's knife attack is also disabled to keep the gunning flow.
To compensate the "simplicity" of this mode we also added a fast kill score system additional to the timed chain system to increase long time appeal of the C-MODE.

Content of video:

We are showing small parts of mission 3-1 (train ride), mission 3-2 (train yard), mission 4-2 (boat ride),

Mission 3-1 you are fighting your way across a military train towards it's locomotive to stop it.
It has 4 parallax layers. Far away background, background, train, foreground details.
All train cars have a nice full body hand pixelated driving motion effect applied to them.

Mission 3-2 is about battling yourself through the ruins of a bombed village, a train wreck and destroying some experimental weapon system in the train yard.
It also introduces the enemy characters: Vixens of the Dictator "Heiße Helga" and "Herrin Peitsche"
We are only showing the first 60 seconds of ca. 6 minutes.

Both missions are also very military. While mission 2 and mission 4 have monsters, robots and tesla enemies.


Mission 4-2 is about escaping a secret submarine base, the fortified coastal zone and infiltrating the dictator's battle ship.
We are showing the first 60 seconds of the "fortified coastal zone" part.

As you can see in the map screen the game has 9 selectable missions.
Some missions consist of several "rooms" with their own settings and graphic sets. Right now we have about 17 "rooms".
Each mission ends with a proper and individual end boss. All stages also have mini bosses.

Overall game status:

The base game will be finished in December/January.
We included below information of which nice to have graphic details we want to add to the game and will see if you guys give us the time for it or if you guys want an earlier release.
We won't do a vote, we will just go with the general impression of the mood we get from you guys.
If we produce the PCBs in December we can do a release in January. A release in February is advised though.

The allotted graphic development budget of KB will be used up after December, we will then start the next pixel art game for NEOGEO.

Shipping is done as always in this order: MVS LE->MVS RE->AES CE->AES RE (order of payment)



Features that we would like to implement but that need more time:

Details:

- Proper story intro / ending / special ending / new fitting music composed
- 3rd character: Valaria "Bona" Bossa (needs to be drawn from scratch unless we reuse the legs of the guys)
- Proper character select screen
- Character customization: skin color / cloth colors
- Mission select screen (partially implemented as you can see in the video, but we would like to include some fun stuff happening on the map)
- Animated title screen
- Adding more destructibles, parallax scrolling and small background animations in the stages
- Player stage win animation (each character)
- Experimental: Sliding for players in C-MODE to make it even more fluid/speedy (requires extra frames for each character) / can have large implication on gameplay / not sure if it can happen


We redrew some later backgrounds from scratch to boost quality even further.
We redrew most explosions.
Added a fast kill / quickkill score system

Having the game run in 60 fps was also quite time consuming at times and not an easy feature to archive.
While we have up to 2x the amount of objects on screen the engine kinda runs up to 4x times as fluid as similar games on NEOGEO (60 fps instead of 30fps).
A lot of optimizations, trickery and out of the box thinking was required to archive this.

We wrote a new Z80 sound driver for better handling the limited resources and adding new features such as user adjustable music volume.
We are not sure but we think it's the first time that it's possible for the user to adjust music volume in a NEOGEO game!?

All our future NEOGEO games will benefit from those engine upgrades.

It also looks like KB could become a gigashock game as it is approaching 512MEGS for graphic ROMs. Music is already at 512 MEGs.
It would be the first pixel art giga shock NEOGEO game ever.

We added some new hardware features on our custom PCBs, implementing them and using them well will take additional time too:

AES+MVS:

- 64KBytes EEPROM: for example to save scores / configs / unlocks / achievements / game progress

- WLAN for example to do software updates / worldwide online highscore list
WLAN needs quite some testing both in hardware and software, hopefully it will make it.
Having WLAN on NEOGEO would be quite cool and could lead to interesting stuff in the future.

- GFX ROM doubled in size

MVS:

- Micro SD-Card (software update) to replace USB update. If WLAN does not work out we maybe add this to AES too.
Allows software updates without the need of a connection to a windows PC.


Those hardware costs are covered by us for the existing pre orders.

Best regards,
NGDEV

******************

This video was recorded at 59.18 FPS -> speedup to 60 FPS and a simple artificial scan line CRT effect was overlaid in post production (line tripling 3x 224p->672p). The music are MP3s of the in game OST overlaid.
The videos were recorded on an unoptimized debug built.

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wombat
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Re: A new Neo Geo game just announced...

Post by wombat » October 4th, 2017, 9:41 pm

I'm highly impressed by what is shown in the latest video. Also those extra features........ worldwide leaderboards updated by Wi-Fi.... really hope this becomes reality, that would surely extent its playability in a competitive way.

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Re: A new Neo Geo game just announced...

Post by emphatic » October 4th, 2017, 11:19 pm

Glorious.

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Re: A new Neo Geo game just announced...

Post by k1ngarth3r » October 5th, 2017, 9:58 am

Character selection screen and wi-fi updates seem to be worth the wait but not bothered about an extra character.

I guess there needs to be an end date set and they need to stick to it otherwise when will it end!
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Re: A new Neo Geo game just announced...

Post by LEGENOARYNINLIA » October 5th, 2017, 10:28 am

I guess the character selection screen requirement is kind of tied to the plan of having a third character..

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