New Jamma game - SKYCURSER

Coin-operated games and arcades.
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Shou
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Re: New Jamma game - SKYCURSER

Post by Shou » April 15th, 2017, 10:06 am

Olisan wrote:NG DEV Team release MVS games for arround 450€. So Skycurser price is right for a three years game works with custom arcade plateform PCB.

Not agree with Trap15 review.
Game is really impressive. Gameplay is very good and that's a really impresive difference than all other indie games.
It's more a R-type memory game (with more speedy and rough action) than a CAVE danmaku style.
He's better than all NG dev team i played (no offense but true).
And developpers made update with evolution on scoring system, game design and gameplay (like combo for scoring, adjustment for weapons value, etc...).

Video of Superplayer A-M on September issue (without combo update)
https://www.facebook.com/coinoplegacy/v ... 124303060/
The game has been released unfinished and there isn't much to the gameplay (very obvious that the designers aren't experts on the genre). Compared to even NG DEV games, this is not worth the asking price.

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Re: New Jamma game - SKYCURSER

Post by Eddierang » April 16th, 2017, 7:44 am

Shou, I'm going to have to disagree with you on that one. I've played the game twice and the game is actually good. The developers are promising additional content, via wifi updates for free.

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Re: New Jamma game - SKYCURSER

Post by Braintrash » April 16th, 2017, 9:39 am

DLC, free or not, does not mean things are going to be better and the fact everyone who defends the game use that sole argument each time is a real cause of concern, because it leads me to believe that you confirm what Shou said : unfinished now, but will be finished later, like all games on Steam. ;)

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Re: New Jamma game - SKYCURSER

Post by LEGENOARYNINLIA » April 16th, 2017, 10:15 am

Eddierang wrote:The developers are promising
Doesn't mean anything.

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Re: New Jamma game - SKYCURSER

Post by Shou » April 17th, 2017, 12:00 am

Eddierang wrote:Shou, I'm going to have to disagree with you on that one. I've played the game twice and the game is actually good. The developers are promising additional content, via wifi updates for free.
I've had it for awhile, before the last update, you could clear the first level without even touching the stick and mashing katana/shotgun combo.

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Re: New Jamma game - SKYCURSER

Post by Hasuki » April 19th, 2017, 5:24 pm

Shou wrote:
Eddierang wrote:Shou, I'm going to have to disagree with you on that one. I've played the game twice and the game is actually good. The developers are promising additional content, via wifi updates for free.
I've had it for awhile, before the last update, you could clear the first level without even touching the stick and mashing katana/shotgun combo.
it´s like playing the intro of Nothing else matters from Metallica. No left hand needed. And then you know that the song/game isn´t anything special.
We´ve risen up anew to drink the wine of vindication!

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Re: New Jamma game - SKYCURSER

Post by Eddierang » April 20th, 2017, 7:00 pm

Shadolf wrote:
spmbx wrote:It says "dynamo cabinet", which (if i'm correct) just an old generic conversion woodie. My guess is they buy some old woodies that look decent and fix them up.
:-o I should do the same. Buy old woodies and sell them for 3500... :)
They told me that they are refurbished 25" Wells Gardner Monitors that they used for the dedicated cabs.

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Re: New Jamma game - SKYCURSER

Post by Eddierang » April 22nd, 2017, 5:04 am

I still think the game is good from what I've played of it and am looking forward to the final build in June.

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Re: New Jamma game - SKYCURSER

Post by emphatic » April 22nd, 2017, 1:04 pm

I would rather play any generic horizontal shmup from the 80's, like P-47...

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Re: New Jamma game - SKYCURSER

Post by Jan » August 1st, 2017, 4:00 pm

So , did it make it to the EU yet ?
penis

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Re: New Jamma game - SKYCURSER

Post by Moonwalker » August 1st, 2017, 5:11 pm

Imhave it some weeks already and its great. Looking forward to the update :)

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Re: New Jamma game - SKYCURSER

Post by cthulhu » August 1st, 2017, 5:24 pm

Hopefully arriving this week...FedEX says this thursday.
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Re: New Jamma game - SKYCURSER

Post by Hellfromabove » August 1st, 2017, 5:54 pm

Moonwalker wrote:Imhave it some weeks already and its great. Looking forward to the update :)
UpdateS, plural. :awe:

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Jan
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Re: New Jamma game - SKYCURSER

Post by Jan » August 1st, 2017, 6:56 pm

Mine takes forever for some reason, told them if it does not ship this week i will cancel :problem:
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Re: New Jamma game - SKYCURSER

Post by Johnnychaos » August 1st, 2017, 7:13 pm

Any pics of the internals from the final board?

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Re: New Jamma game - SKYCURSER

Post by cthulhu » August 2nd, 2017, 8:41 am

They had some problems with the manufacurer of the casing, they had to use a backup manufacturer. That's why mine has been shipped last week.
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Re: New Jamma game - SKYCURSER

Post by ChillingGod » August 2nd, 2017, 9:55 am

Jan wrote:Mine takes forever for some reason, told them if it does not ship this week i will cancel :problem:
When you got it, i come around for a free play ;)

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Jan
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Re: New Jamma game - SKYCURSER

Post by Jan » August 2nd, 2017, 11:14 am

ChillingGod wrote:
Jan wrote:Mine takes forever for some reason, told them if it does not ship this week i will cancel :problem:
When you got it, i come around for a free play ;)


Please do so, i will make a bunch of Cabs ready on the weekend.
penis

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Jan
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Re: New Jamma game - SKYCURSER

Post by Jan » August 2nd, 2017, 11:17 am

spmbx wrote:http://forum.arcadeotaku.com/viewtopic. ... 16#p478140

If you manage to turn the egrets around you can put the game in one of them and rest your butthole on one of the astro's sticks :thumbupright:

I'd rather not, the hole still hurts from the parking prices here in NL. 1 hour 40min 7,20€ :problem: :mad:
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Re: New Jamma game - SKYCURSER

Post by nem » August 2nd, 2017, 12:05 pm

Apparently, the game is very picky about 12V. Most JPN cabs don't output a lot of power on 12V, so if you're having issues getting it to boot up, there's your likely culprit.

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